8 Ball Umpire

World EightBall Pool Rules

Round Robin Home and Away 30

Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
 1v30 29v 1  1v28 27v 1  1v26 25v 1  1v24 23v 1
 2v29 28v 2  2v27 26v 2  2v25 24v 2  2v23 22v 2
 3v28 27v 3  3v26 25v 3  3v24 23v 3  3v22 21v 3
 4v27 26v 4  4v25 24v 4  4v23 22v 4  4v21 20v 4
 5v26 25v 5  5v24 23v 5  5v22 21v 5  5v20 19v 5
 6v25 24v 6  6v23 22v 6  6v21 20v 6  6v19 18v 6
 7v24 23v 7  7v22 21v 7  7v20 19v 7  7v18 17v 7
 8v23 22v 8  8v21 20v 8  8v19 18v 8  8v17 16v 8
 9v22 21v 9  9v20 19v 9  9v18 17v 9  9v16 15v 9
10v21 20v10 10v19 18v10 10v17 16v10 10v15 14v10
11v20 19v11 11v18 17v11 11v16 15v11 11v14 13v11
12v19 18v12 12v17 16v12 12v15 14v12 12v13 30v12
13v18 17v13 13v16 15v13 13v14 30v13 29v25 24v29
14v17 16v14 14v15 30v14 29v27 26v29 28v26 25v28
15v16 30v15 29v30 28v29 28v30 27v28 27v30 26v27
               
Round 9 Round 10 Round 11 Round 12 Round 13 Round 14 Round 15 Round 16
 1v22 21v 1  1v20 19v 1  1v18 17v 1  1v16 15v 1
 2v21 20v 2  2v19 18v 2  2v17 16v 2  2v15 14v 2
 3v20 19v 3  3v18 17v 3  3v16 15v 3  3v14 13v 3
 4v19 18v 4  4v17 16v 4  4v15 14v 4  4v13 12v 4
 5v18 17v 5  5v16 15v 5  5v14 13v 5  5v12 11v 5
 6v17 16v 6  6v15 14v 6  6v13 12v 6  6v11 10v 6
 7v16 15v 7  7v14 13v 7  7v12 11v 7  7v10  9v 7
 8v15 14v 8  8v13 12v 8  8v11 10v 8  8v 9 30v 8
 9v14 13v 9  9v12 11v 9  9v10 30v 9 29v17 16v29
10v13 12v10 10v11 30v10 29v19 18v29 28v18 17v28
11v12 30v11 29v21 20v29 28v20 19v28 27v19 18v27
29v23 22v29 28v22 21v28 27v21 20v27 26v20 19v26
28v24 23v28 27v23 22v27 26v22 21v26 25v21 20v25
27v25 24v27 26v24 23v26 25v23 22v25 24v22 21v24
26v30 25v26 25v30 24v25 24v30 23v24 23v30 22v23
               
Round 17 Round 18 Round 19 Round 20 Round 21 Round 22 Round 23 Round 24
 1v14 13v 1  1v12 11v 1  1v10  9v 1  1v 8  7v 1
 2v13 12v 2  2v11 10v 2  2v 9  8v 2  2v 7  6v 2
 3v12 11v 3  3v10  9v 3  3v 8  7v 3  3v 6  5v 3
 4v11 10v 4  4v 9  8v 4  4v 7  6v 4  4v 5 30v 4
 5v10  9v 5  5v 8  7v 5  5v 6 30v 5 29v 9  8v29
 6v 9  8v 6  6v 7 30v 6 29v11 10v29 28v10  9v28
 7v 8 30v 7 29v13 12v29 28v12 11v28 27v11 10v27
29v15 14v29 28v14 13v28 27v13 12v27 26v12 11v26
28v16 15v28 27v15 14v27 26v14 13v26 25v13 12v25
27v17 16v27 26v16 15v26 25v15 14v25 24v14 13v24
26v18 17v26 25v17 16v25 24v16 15v24 23v15 14v23
25v19 18v25 24v18 17v24 23v17 16v23 22v16 15v22
24v20 19v24 23v19 18v23 22v18 17v22 21v17 16v21
23v21 20v23 22v20 19v22 21v19 18v21 20v18 17v20
22v30 21v22 21v30 20v21 20v30 19v20 19v30 18v19
               
Round 25 Round 26 Round 27 Round 28 Round 29     PAIRS
 1v 6  5v 1  1v 4  3v 1  1v 2     1 and 30
 2v 5  4v 2  2v 3 30v 2 29v 3     2 and 16
 3v 4 30v 3 29v 5  4v29 28v 4     3 and 17
29v 7  6v29 28v 6  5v28 27v 5     4 and 18
28v 8  7v28 27v 7  6v27 26v 6     5 and 19
27v 9  8v27 26v 8  7v26 25v 7     6 and 20
26v10  9v26 25v 9  8v25 24v 8     7 and 21
25v11 10v25 24v10  9v24 23v 9     8 and 22
24v12 11v24 23v11 10v23 22v10     9 and 23
23v13 12v23 22v12 11v22 21v11     10 and 24
22v14 13v22 21v13 12v21 20v12     11 and 25
21v15 14v21 20v14 13v20 19v13     12 and 26
20v16 15v20 19v15 14v19 18v14     13 and 27
19v17 16v19 18v16 15v18 17v15     14 and 28
18v30 17v18 17v30 16v17 16v30     15 and 29

 

Round Robin Home and Away 32

Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
 1v32 31v 1  1v30 29v 1  1v28 27v 1  1v26 25v 1
 2v31 30v 2  2v29 28v 2  2v27 26v 2  2v25 24v 2
 3v30 29v 3  3v28 27v 3  3v26 25v 3  3v24 23v 3
 4v29 28v 4  4v27 26v 4  4v25 24v 4  4v23 22v 4
 5v28 27v 5  5v26 25v 5  5v24 23v 5  5v22 21v 5
 6v27 26v 6  6v25 24v 6  6v23 22v 6  6v21 20v 6
 7v26 25v 7  7v24 23v 7  7v22 21v 7  7v20 19v 7
 8v25 24v 8  8v23 22v 8  8v21 20v 8  8v19 18v 8
 9v24 23v 9  9v22 21v 9  9v20 19v 9  9v18 17v 9
10v23 22v10 10v21 20v10 10v19 18v10 10v17 16v10
11v22 21v11 11v20 19v11 11v18 17v11 11v16 15v11
12v21 20v12 12v19 18v12 12v17 16v12 12v15 14v12
13v20 19v13 13v18 17v13 13v16 15v13 13v14 32v13
14v19 18v14 14v17 16v14 14v15 32v14 31v27 26v31
15v18 17v15 15v16 32v15 31v29 28v31 30v28 27v30
16v17 32v16 31v32 30v31 30v32 29v30 29v32 28v29
               
Round 9 Round 10 Round 11 Round 12 Round 13 Round 14 Round 15 Round 16
 1v24 23v 1  1v22 21v 1  1v20 19v 1  1v18 17v 1
 2v23 22v 2  2v21 20v 2  2v19 18v 2  2v17 16v 2
 3v22 21v 3  3v20 19v 3  3v18 17v 3  3v16 15v 3
 4v21 20v 4  4v19 18v 4  4v17 16v 4  4v15 14v 4
 5v20 19v 5  5v18 17v 5  5v16 15v 5  5v14 13v 5
 6v19 18v 6  6v17 16v 6  6v15 14v 6  6v13 12v 6
 7v18 17v 7  7v16 15v 7  7v14 13v 7  7v12 11v 7
 8v17 16v 8  8v15 14v 8  8v13 12v 8  8v11 10v 8
 9v16 15v 9  9v14 13v 9  9v12 11v 9  9v10 32v 9
10v15 14v10 10v13 12v10 10v11 32v10 31v19 18v31
11v14 13v11 11v12 32v11 31v21 20v31 30v20 19v30
12v13 32v12 31v23 22v31 30v22 21v30 29v21 20v29
31v25 24v31 30v24 23v30 29v23 22v29 28v22 21v28
30v26 25v30 29v25 24v29 28v24 23v28 27v23 22v27
29v27 26v29 28v26 25v28 27v25 24v27 26v24 23v26
28v32 27v28 27v32 26v27 26v32 25v26 25v32 24v25
               
Round 17 Round 18 Round 19 Round 20 Round 21 Round 22 Round 23 Round 24
 1v16 15v 1  1v14 13v 1  1v12 11v 1  1v10  9v 1
 2v15 14v 2  2v13 12v 2  2v11 10v 2  2v 9  8v 2
 3v14 13v 3  3v12 11v 3  3v10  9v 3  3v 8  7v 3
 4v13 12v 4  4v11 10v 4  4v 9  8v 4  4v 7  6v 4
 5v12 11v 5  5v10  9v 5  5v 8  7v 5  5v 6 32v 5
 6v11 10v 6  6v 9  8v 6  6v 7 32v 6 31v11 10v31
 7v10  9v 7  7v 8 32v 7 31v13 12v31 30v12 11v30
 8v 9 32v 8 31v15 14v31 30v14 13v30 29v13 12v29
31v17 16v31 30v16 15v30 29v15 14v29 28v14 13v28
30v18 17v30 29v17 16v29 28v16 15v28 27v15 14v27
29v19 18v29 28v18 17v28 27v17 16v27 26v16 15v26
28v20 19v28 27v19 18v27 26v18 17v26 25v17 16v25
27v21 20v27 26v20 19v26 25v19 18v25 24v18 17v24
26v22 21v26 25v21 20v25 24v20 19v24 23v19 18v23
25v23 22v25 24v22 21v24 23v21 20v23 22v20 19v22
24v32 23v24 23v32 22v23 22v32 21v22 21v32 20v21
               
Round 25 Round 26 Round 27 Round 28 Round 29 Round 30 Round 31 PAIRS
 1v 8  7v 1  1v 6  5v 1  1v 4  3v 1  1v 2 1 and 32
 2v 7  6v 2  2v 5  4v 2  2v 3 32v 2 31v 3 2 and 17
 3v 6  5v 3  3v 4 32v 3 31v 5  4v31 30v 4 3 and 18
 4v 5 32v 4 31v 7  6v31 30v 6  5v30 29v 5 4 and 19
31v 9  8v31 30v 8  7v30 29v 7  6v29 28v 6 5 and 20
30v10  9v30 29v 9  8v29 28v 8  7v28 27v 7 6 and 21
29v11 10v29 28v10  9v28 27v 9  8v27 26v 8 7 and 22
28v12 11v28 27v11 10v27 26v10  9v26 25v 9 8 and 23
27v13 12v27 26v12 11v26 25v11 10v25 24v10 9 and 24
26v14 13v26 25v13 12v25 24v12 11v24 23v11 10 and 25
25v15 14v25 24v14 13v24 23v13 12v23 22v12 11 and 26
24v16 15v24 23v15 14v23 22v14 13v22 21v13 12 and 27
23v17 16v23 22v16 15v22 21v15 14v21 20v14 13 and 28
22v18 17v22 21v17 16v21 20v16 15v20 19v15 14 and 29
21v19 18v21 20v18 17v20 19v17 16v19 18v16 15 and 30
20v32 19v20 19v32 18v19 18v32 17v18 17v32 16 and 31

8 Ball Umpire: Ball Marker

Aramith Ball Marker

Aramith Ball Marker

These 2 inch ball markers allow you to temporarily move a ball during play. 

You may need to do this to either clean a dirty ball or to clear an obstacle.

Simply hold the ball you wish to temporarily remove in place with one finger and place the ball marker hard up against the ball. 

Once the ball marker is in place, remove the ball.  You are then free to clean the ball etc. 

When finished you can replace it back onto the table in the exact location you moved it from.

 

 

8 Ball Umpire: Cue Ball

Aramith Cue Ball 256

Aramith Cue Ball:

  • Lagging for the Break
  • Assessing tight total snooker’s or Foul snooker’s

This ball is made out of the most advanced Aramith Pro-cup phenolic resin.
Main Features of the Aramith balls:
IMPACT RESISTANT-Withstands over 50 times more impacts and is far more scratch resistant than polyester balls.
BURN SPOT RESISTANT-Resists at the friction tempurature of 250 degrees celcius when the ball slips into motion.
No flat spots on the ball, no white marks on the cloth! Keeps its polish to minimize table cloth wear.
LOWEST OPERATING COST-Aramith balls are money saving investment.
Lasts up to 5 times longer and will dramatically lengthen the life of the cloth.
THE ULTIMATE IN BALANCE-The centre of gravity of the ball garuantees a perfectly true and accurate roll.
PERFECT REBOUND-Elasticity of the phenolic resin is calibrated for optimal rebound to perfectly control the effect of every shot. WORLDWIDE ENDORSEMENT-Professional federations worldwide have exclusively selected Aramith for their championships because of its superior quality. This Measle ball has six dots on the surface.The ball measures 1 7/8" in diameter, and will hold up to commercial and residential use.

8 Ball Umpire: Cleaning Cloth

Aramith Cloth 256

The Aramith Micro-Fiber Cloth is an exclusive product designed for professional billiard ball maintenance to use in combination with the Aramith Ball Cleaner and the Aramith Ball Restorer.

The Aramith Micro-Fiber Cloth is much more than a regular cloth:
• High cloth resistance: strong fibre with "w" anchorage within the textile structure; this velvet structure means no fibers will be lost on the ball surface.
• Absorption: absorbs 4x its weight in water, 8x its weight in grease.
• Fiber thickness: 0.6 g/10.000 m insures excellent cleaning performance; even inside small surface defects or scratches.
• Fiber shape: the curly shaped fibres easily remove dust from the ball's surface and capture dust into the microfibre through electrostatic effect due to friction on the ball's surface.
• Fiber height: 3 to 4 mm.
• High fiber density: 40,000 fibres/cm2, insure excellent cleaning and polishing.
• High dimensional stability: no shrinkage after hot wash (60°C/140°F).
• Flexible protective underlayer coating: will keep your hand dry during ball cleaning.
• High fiber crush resistance: recovers its initial volume and absorption after use.
Maintenance:

• Wash at 60°C / 140°F when suitable.
• No ironing: ready to use after washing.

World Eight Ball Rules: Guidance for Umpires 2009

1. Equipment (rule B)
Players may not use equipment or accessory items for purposes, or in a manner, other than for which the items were intended. A rest should be provided as part of in house equipment. Most venues will also supply other forms of mechanical bridge (for example spider, swan neck) however, if these are not available no allowances should be made.

2. Definitions (rule C)
The word 'Striking' means making contact between the cue tip and a ball.

3. Playing from baulk (rule E)
Although it is the duty of the Referee to recover the cue ball following an “in off”, a player will not be penalised for performing this duty. If the player recovers the cue ball, or the player is preventing the Referee from recovering the cue ball, timing will commence from the point the cue ball reaches the trough. At this point call “Time running”.
When a player commits a foul with the cue ball in hand:

  • · If the foul is made before the cue ball is placed on the table, the opponent has two visits, ball in hand.
  • · If the foul has been made after the ball has been placed on the table then the opponent must play from where the cue ball lies (whether in or out of baulk), unless foul snookered.

It is not a foul for a player to use the cue to reposition the cue ball in baulk, when the cue ball is in hand. However if the tip of the cue touches the cue ball during such a manoeuvre a standard foul will be called, for failing to perform a legal shot. However, if this happens prior to the break a foul break will be called, thereby allowing the opponent to reposition the cue ball.

4. The Break (rule F)
The Time Allowed rule applies to the break shot see section 8. Note for the purposes of Player In Control, the frame is not deemed started until the Cue Ball is struck on the Break Shot. However if the Break Shot is not played within The Time Allowed then a non-standard time foul will be awarded.
The Referee should ensure that both Players are present. Should the Breaking Player wish to check the rack, they must do so before the Referee hands the Cue Ball and calls Time Running. Once ‘Time Running’ has been called a Time Out will not normally be granted.

4.1 Lag for break

If competition or tournament rules require a lag for break then the following procedure should be used:

Each player should use balls of equal size and weight. With the balls in baulk, one player to the left and one to the right of the table, the balls are struck simultaneously to the rack cushion and back to the baulk end of the table. The player whose ball is the closest to the innermost edge of the baulk cushion wins the lag.

The lagged ball must contact the rack cushion at least once. Other cushion contacts are immaterial, except as prohibited below.

It is an automatic loss of the lag if:
(1) the ball crosses into the opponent's half of the table,
(2) the ball fails to contact the rack cushion,
(3) the ball drops into a pocket,
(4) the ball jumps the table,
(5) the ball touches the side cushion,
(6) the ball rests within the corner pocket and past the nose of the baulk cushion, or
(7) the ball contacts the rack cushion more than once.

If both players violate automatic-loss lag rules, or if the referee is unable to determine which ball is closer, the lag is a tie and is replayed.
If one player strikes the ball, the other player has to strike his ball before the opponent’s ball reaches the rack cushion in order to have a simultaneous lag. If this is not the case and the referee feels that the player who played second wanted to get an advantage out of that, then the lag has to be replayed.
 

4.2 Restarted Frame
A restarted frame (caused by a stalemate or accidental shot out of turn) will be replayed with the player who made the legal break in that frame breaking again. The player will break with one visit, even if the player originally started with two visits.
The exception to this is when a frame is re-racked because of a Void Break.

4.3 Void Break
A void break does not result in a restart as defined above. When the 8-Ball is potted from the break shot all aspects of the break are ignored (except if a serious foul or breech of the ‘Spirit of the Game’ occurred) and the break will be taken again with no penalty.
As soon as the black ball falls the referee will call “Void break” and both the object balls and the cue ball may be gathered for the re-rack. There is no need to wait for all balls to stop moving.
If the player broke with two visits, again the player will break with two visits.

5. Legal Shot (rule G)
If a player plays a shot that causes a ball to enter a pocket and jump out, without making contact with a cushion, then no penalty for failing to hit a cushion will apply. For the purposes of the Legal Shot rule (determining if a ball has hit a cushion), the back of the pocket will count as a cushion.
If a player plays into a ball touching a cushion, and that ball comes away from the cushion and returns to the same cushion, without touching another object ball, then the shot is a foul. However, if that ball comes away from the cushion, hits another object ball, and returns to the original cushion, then the shot is legal.
Simultaneous initial contact between a ‘ball on’, and a ‘ball not on’, is NOT a foul.
If a player plays into a ball touching a cushion, and the cue ball simultaneously contacts the ‘ball on’ and the cushion, a legal shot has NOT been completed.

6. Total Snooker (rule G)
The definition of a snooker does not apply to a total snooker.
If a shot is not preceded by a foul, and a player asks the Referee for a snooker, the Referee should interpret this as if the player were asking for a total snooker. The call, if awarded, should be “Total Snooker”, to make it clear that a total snooker has been awarded.

7. Deciding Colours (rule H)
During an Open Table the 8-Ball cannot be used as a ball ‘on’, unless nominated after a foul snooker.
A Referee should not request nomination from a player as this could be interpreted as coaching.
Players are normally advised of playing groups once and then afterwards only if asked directly by the player in control.

8. Time Allowed (rule I)
Players have 30 seconds, to play their shot, from the 30 seconds indication. This includes the break shot.

8.1 “Time Out”
If a player plays a shot while “Time Out” has been called (for example when a Referee is away from the table getting a rest) it is a Serious Foul penalised under M1 Deliberately playing a shot out of Turn.

8.2 Granting a “Time Out”
“Time out” may be called at the Referees discretion. For example:

  • · Player requesting a rest (which is not immediately available)
  • · Something obstructing the player
  • · Player needs to leave the playing area very urgently
  • · Referee making a close snooker, total snooker or touching ball decision
  • · Player lost a contact lens
  • · Player fastening shoe laces

8.3 Refusing a “Time Out”
The following are examples of when “Time out” should not be called:

  • · Any telephone call
  • · Player needs to visit WC (player can go before or after a frame with the permission of the Referee)
  • · Fetching a drink from an area away from the table
  • · Looking for a cigarette or lighter away from the table
  • · Searching for chalk

9. Fouls
If a player that plays a shot immediately after a time foul has been called then the rules pertaining to a serious foul will apply, with the addition that the oncoming player may also have ball in hand.

10. Standard Fouls

10.1 Coaching (Rule K12)
For any event administered by the EPA, the following ‘First and Final Warning’ will be given at the commencement of a days play as a block warning to all players and spectators:
“ Good morning / afternoon / evening Ladies and Gentleman, my name is … and I am the Senior Referee for this event.
In accordance with the rules this is the first and final warning for coaching. Any word or action deemed as coaching by a referee will be penalised by a Standard foul, two visits. This includes using a mobile phone whilst in the arena.”
Coaching of any sort (even coaching that prevented a loss of frame foul being committed) can only be penalised via a standard foul, and then only if the warning has been issued.
In doubles, talking between partners is allowed from the point balls stop moving at the end of a partner’s turn (throughout the opponent’s turn), and until the cue ball is struck at the beginning of the other partners turn. However, only the player whose turn it is, is allowed to touch the table (rule K10).

10.2 Cigarettes or Beverages (Rule K9)
For the purposes of this rule the word ‘Cigarette’ should be considered generic, encompassing Cigars, Cheroots and Pipes.
A cigarette contained in a packet, which protrudes from a (breast) pocket, does not constitute a foul.
A cigarette placed behind the ear will constitute a foul if entering the space above the table.

10.3 Touching the Table (Rule K10)
If a player touches the table in appreciation or frustration of a good shot and it is obvious the players opponent is about to lose control of the table, i.e. the balls are almost at rest and nothing will be pocketed, a foul should not be called.
However, the referee should remind players to stay away from the table until all balls have come to rest.

10.4 Accidental Jump Shot
If a Player elevates the Cue in order to impart backspin, and as a result the Cue Ball jumps a ball, then this will not be considered accidental, a serious foul must be awarded.
The cue ball leaving the bed of the table and making first contact with the reverse side of an object ball, that it would have struck had it not left the table on an otherwise identical shot, is not a jump shot.
If the cue ball leaves the bed of the table, jumps over an object ball, hits the cushion, and returns to make first contact with that object ball, then a jump shot has been played.

11. Examples of Serious Fouls (Rule M)
1. Playing a shot out of turn

Call “Serious Foul” see options below

  • Can Replace balls > Replace the balls, and Call “Two Visits” (refer M. 1.a)
  • Cannot replace balls > Accidental> Call “Two Visits” > And ask the opponent if a re-rack is required. (refer M. 1.b)
  • Cannot replace balls > Deliberate > Call “Loss of frame” (refer N. 5)

Note – Although this may appear to be coaching the rules require the referee to ask the question

For example,
Accidental: A player that plays a shot immediately after a foul has been called.
Deliberate: A player that plays a shot during a time out (see 8.1 “Time Out”), or the incorrect doubles partner playing a shot.
A player taking a second visit when not entitled should normally be penalised under rule K10, as soon as the table is touched.

2. Deliberately striking a ball other than the cue ball with the tip of the cue.
For example
Playing an object ball with the cue, instead of the cue ball. Moving a ball by hand. Throwing the cue on the table.

3. Deliberately causing any ball or balls to be moved in a manner other than which may result from the playing of a normal shot.
For example banging the side cushion to propel a ball further then it would have otherwise travelled and stopping the normal travel of an object ball by hand or other means (stopping the normal travel of the cue ball should be penalised via a standard foul under rule K.21).
If the opponent is on the 8-Ball then a loss of frame foul shall be called under N6.

4. Deliberately striking the cue ball with other than the tip of the cue.
For example using the butt of the cue to play the cue ball.

5. Deliberately Causing the cue ball to jump over any ball.
To be considered deliberate the shot would generally played with the Cue elevated.
Also see 10.4.
The cue ball leaving the bed of the table and making first contact with the reverse side of an object ball, that it would have struck had it not left the table on an otherwise identical shot, is not a jump shot.
If the cue ball leaves the bed of the table, jumps over an object ball, hits the cushion, and returns to make first contact with that object ball, then a jump shot has been played.

6. Deliberately interfering by word or action, so as to disrupt an opponents play.
Examples include rattling of change, verbal barracking and noisily chalking cue, so as to cause disruption.

12. Loss of Frame Fouls (rule N)
Points that will be classified as “Breaching the Spirit of the Game” are:

  • · Foul language
  • · Player throwing cue around
  • · Arguing with an opponent, spectator or Referee
  • · Continuously disagreeing with the Referees decision and/or ruling
  • · Repeatedly marking the table (rule W2)
  • · Player (or players partner in doubles) breaking down, or putting away, cue

13. Snooker’s (rule P)
It is important to remember that a snooker is completely different to a total snooker, in both definition and application.
The definition of a snooker is only applicable following a foul.
When assessing a snooker the distance between object ball and cue ball is important. When the cue ball and object ball are a table length apart, the points of finest cut are almost the extreme sides of the object ball. As the distance between the balls decrease, the points of finest cut become closer together. When the two balls are touching the two points of finest contact are the same point. Hence a player cannot be snookered on a touching ball.

14. Foul Snooker (rule Q)
If a player has been awarded a Foul Snooker, and the player picks up the ball, it is a standard foul (see K21; the Referee must retrieve the cue ball). The opponent comes to the table with cue ball in hand.

14.1 Assessing a Snooker in baulk (rule E)
All positions for the cue ball in baulk must be examined. This includes being able to place the cue ball in the jaws of a pocket (but not touching a ball ‘on’), or being able to place the cue ball in the middle of a cluster of balls. A Referee should not attempt to place the cue ball into such positions; the fact that it could be done is enough to deny a snooker.

14.2 Nomination of free ball (rule Q)
Consider the following: A player is on yellows, and has been awarded a foul snooker. The player nominates a ball by pointing at a group of red and yellow balls. While the Referee is trying to figure out which ball was nominated the player gets down and plays a shot at that group of balls that results in the cue ball hitting a red ball on the first impact. In this situation the player should have waited for the Referee to confirm the nomination, by pointing to the nominated ball. The player has committed a standard foul.

15. Touching balls (rule S)
When the cue ball is touching two or more object balls, and at least one is a ‘ball on’, so long as the player plays away from at least one ‘ball on’, the player may play into any of the other touching balls without penalty.
This also applies to an open table, where both sets of coloured object balls are on. For example, if the cue ball is touching a red and the 8-Ball, the player may play away from the red and into the 8-Ball.

16. Balls falling without being hit (rule U)
The instant that the Referee has determined that a shot is over, time will be started. Any subsequent ball falling, no matter how close to time starting, will be treated as falling without being hit, and it shall be replaced where it was prior to falling. Only the fallen ball will be replaced even if other balls were moving. Exception, if it is absolutely clear a moving ball would have struck the ball that fell, the fallen ball is replaced also all other balls are restored to the positions before the shot was played. The same player will then play again without penalty. The Player may decide to play a different shot.
If a ball falls in without being hit timing shall be restarted when the ball(s) have been replaced.

17. Interference (rule V)

17.1 Replacing balls (rule V1)
The decision where to replace balls lies only with the Referee. In some circumstances the Referee may choose to ask advice regarding the position of balls, but the final decision must lie with the Referee.
No matter how widely balls are scattered the Referee will still replace them, to the satisfaction of the referee. There is no provision for a re-rack because of outside interference.

17.2 Chalk on the table (rule V2)
The Referee should always ensure that chalk is removed.
It is only if the Referee believes that chalk, or other foreign matter, is being used to mark the table that the Referee shall issue a verbal warning. Three warnings in the same frame will result in loss of frame.

18. Basic Duties of the Referee

18.1 Objective
The Referee should ensure the game is played according to the rules, and to announce shots in accordance with the calling procedure, for the benefit of both the players and the spectators.
The Referee will take whatever action is necessary to ensure that the rules are observed. The referee may, as appropriate, issue warnings, call on a Senior Referee, abandon the game, or in extreme circumstances award frame or game away.

18.2 Positioning of the Referee
The Referee will be in such a position that a clear view of the table and player is available, without obstruction or distraction to the player, also bearing spectators in mind.
Most occasions will allow a referee to change position after every shot. This opportunity should be taken, and will have three benefits:

  • · the best view possible
  • · will not obstruct the view of the same spectators
  • · continual movement will increase the alertness of a Referee

18.3 Duties and positioning of the timekeeper
In most cases a separate timekeeper will be static, and be in such a position that a clear view of the table is available. It maybe necessary to move, particularly if 60 seconds is approaching and the view is obstructed by the player in control or by the other Referee.
In most situations timing will commence from when the timekeeper sees all the balls stop moving. However, following an ‘In off’ time starts when the other Referee calls “Time Running”
Most stopwatches require three clicks, the first to stop, the second to reset and the third to start. Timing can be more accurate if the first two clicks are performed while the balls are still moving. As soon as the balls stop moving only the last click need be performed.

18.4 Preparing a table
· Brush the cushions in the direction of the nap. (This is normally from the baulk end for the side cushions and clockwise for the end cushions. However, some tables may differ. The direction of the nap can be determined by lightly brushing fingers on the cloth in both directions.)
· Remove bad dust spots by gently flicking the brush in the opposite direction to the nap
· Brush table in the direction of the nap
· Iron the table in the direction of the nap
If no iron is available, turn the brush upside down and forcefully push brush up the table. Then brush again.

19. Further Duties of the Referee

1. In the event of a player refusing to accept a decision, then the Referee will abandon the game, reporting the facts to the governing body concerned (e.g. Tournament Director, Competition Organiser).

3. The player who wins the toss will have the choice of first break.
If a player has been awarded frames at the start of a match (e.g. for late arrival) the choice of break commences from the first frame to be played; it is not back dated to the first frame on the score sheet.
In a doubles match the break will also alternate between partners. Once the order of play has been determined during the first turn of each pair, that order shall remain for the duration of the match.

6. Where the cue ball is touching any object ball and in playing away, this object ball moves by virtue of settling into a hollow or similar fault of the table, then it is not a foul. If a table is in poor condition, whenever any ball(s) are touching the cue ball, it should avoid any disagreements if it is called touching by the Referee.

20. Guidance for walkabout refereeing

  • • Mobility: move from table to table, watching out for tight situations.
  • • Know which tables are in the allocated zone and cover all the allocated tables.
  • • If a walkabout Referee witnesses an incorrect decision by a table Referee, the call should be overruled.
  • • A walkabout Referee should know the result sheet system in use, and be able to explain to competitors as required.
  • • Ensure the time between frames is kept to a minimum to keep the competition flowing. This is particularly important during team matches (where re-racking of balls between frames, and getting the next players to table are points that may need consideration).
  • • Keep Senior Referee (or Organiser) informed at all times of unusual events that may develop. For example, a match in your allocated region may be progressing slowly and an adjacent table is spare.
  • • Be aware of the required player dress code (if in doubt alert the Senior Referee, who will take any action necessary, normally reporting it to the Tournament Director).
  • • If the Senior Referee is asked for, find the Senior Referee, advise the Senior Referee of the situation and your decision away from table, before returning to table.

21. Correcting mistakes
Do not be afraid of admitting mistakes and correcting them:
For example, a player A has two visits, and the Referee forgets to call “Second Visit” at the end of the first visit. Player A moves away from the table and player B touches the table. Player B cannot be penalised. If a Referee makes no call at the end of a visit it is reasonable for a player to assume it is also the end of the turn. The Referee has made a mistake by forgetting to call “second visit” and player A should return to the table, on “Second Visit”.

22. Suggested equipment

  • · Ball marker (two coins could be used if a ball marker is not available)
  • · Paper and pen
  • · Coin (with heads and tails)
  • · Spare cue ball for assessing tight total snooker’s and snooker’s. (It is a good idea to remove the spare cue ball before announcing the decision, thereby preventing unnecessary questioning of the decision.)
  • · Spare stopwatch.

23. Interpreting a players call
Some calls a player makes are not strictly correct, but it should be obvious to a Referee when taking the situation into account what the player means. This is particularly important when a language barrier exists.

24. Miscellaneous
1. A Referee should not submit to unnecessary requests for balls to be cleaned. Never attempt to lift a ball for cleaning if it is in a crucial position.
2. A Referee should never drink alcohol until stood down at the end of the day. Cigarettes should not be smoked while the Referee is on the floor.
3. Time keeping is important when returning for breaks. A Referee will normally be asked to report to the Senior Referee when relieved, or when returning from a break, or both. A 15-minute break period does not mean 15 minutes away from the table. There will always be a certain changeover time, thus reducing 15 minutes to possibly 13 minutes. Remember, if you are late back from a break, it is your colleagues that suffer.
4. A Referee should always know what time they are required for the ‘start of day’ briefing.
5. Some Tournament Directors will have additional rules that complement the World Eight Ball Playing rules (examples being slow play, determination of break, dress code). If such rules exist the Senior Referee will advise.

25. Final Note
This guidance should not be considered exhaustive. A Referee should not be afraid to ask a Senior Referee, no matter how trivial the question. Asking a question will install confidence in both the Referee and the Senior Referee.

26. Glossary
This guidance has been compiled using the following material:
World 8 Ball Pool Rules
World Rules Calling Procedure
Senior Referees Duties / Assistant Senior Assessment
South African Pool Association “Interpretation of the World Eight-Ball Pool Rules”
EPA directive on Coaching
Discussions held at EPRA meetings

26.2 Suggested Reading
World 8 Ball Pool Rules
World Rules Calling Procedure

26.3 Suggestions for Improvements
 

REFERENCE: The Playing Rules are the copyright of the World Eight-ball Pool Federation